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Everything you need to know about the site is placed here for your convenience.

PLOT | OOC RULES | IC RULES | FIGHTING | TIMELINE | MAP

8 8 + Magistrate
by riten miyam
Nov 12, 2009 13:23:07 GMT -5
No New Posts » Events

All events will be advertised here for all members to see. Raids, births, deaths, battles, etc, etc.

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No New Posts » Creative Corner

This is our graphic corner of the universe. Need a signature? Wanna make a request? Love making signatures? I'll give you a sub-board if you'd like.

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No New Posts » Chatterbox

Wanna be random? Or just take a break from roleplaying? Discuss what-have-you here.

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No New Posts » Games

Come here for all IC and OOC word games.

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No New Posts » Staff

Staff lounge where all the innerworkings of BTI take place.

Sub-board: temporary info

20 23

Character Creation

Board Threads Posts Last Post
No New Posts » The Races

Information on all the races are placed here. Also, within these boards are the applications for them.

Sub-board: Canon

9 9 Werewolf Canon
by riten miyam
Nov 12, 2009 13:59:57 GMT -5
No New Posts » Character Applications

Place your pending applications within these boards to be viewed and accepted. Do not roleplay until accepted. Also be sure to put your character's PB in the Face claim.

Sub-board: Accepted

8 14
No New Posts » Weapon Applications

Application for personal weapons are placed here -- the form is within the boards.

4 4 Riten Miyam.
by riten miyam
Dec 10, 2009 12:47:18 GMT -5
No New Posts » Wanted Ads

After creating a Witch, place an ad here for a Familiar, naming your character's stats, and your own personal preferences. If you're looking to create a Familiar, check here to see if one is needed before making one. Familiars can only be made if there is a Witch looking for one.

2 2 Syla's Familiar ~ Nullec
by syla brenzen
Nov 23, 2009 15:56:25 GMT -5
No New Posts » Plotting

Place roleplay requests, relationship plots, or just regular introductory plot-threads here.

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Tirosa

Board Threads Posts Last Post
No New Posts » Perinthas

The heart of the Coventry, Perinthas is a bustling city full of magic. Strict order and ambition make it a cut-throat, dirty city; thieves and bandits aren't the spooks in the night that you have to worry about.

Sub-boards: COVENTRY - The Court, COVENTRY - The Citadel, COVENTRY - Classrooms, COVENTRY - Dorms, COVENTRY - Courtyard, COVENTRY - Fighting Grounds, Werewolf Barracks, Black Market, District 13, The Pregnant Soldier

2 11 ``where>I___o.n.c.e[DIED]•••bane•••
by bane alberio
Dec 8, 2009 2:41:09 GMT -5
No New Posts » Dalannas

Dalannas is a port set up by the Coventry in an attempt to monitor the increase in piracy, as well as to add competition to Gallysica. A wealthy port, it too, has it's own dangers.

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No New Posts » Eriwyn Hills

Between the triangle of power that has risen up in Tirosa, is nothing but giant rolling hills. Though it is green for most of the year, the sheer enormity of the terrain is great for thieves and bandits.

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No New Posts » Wildeport Barrens

Despite the name, it is actually a road. Used by merchants and travelers it is highly active, following it's winding way through the hills and connecting what's left of our civilization.

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No New Posts » Wildelea Falls

At the end of one of the many connecting roads from the Barren is the Falls. Following a fluid line through the rocks, the road leads to a cliff that peaks off where surging water pounds into the stiff peaks of the rocks at the bottom. In the nest of rocks, lies a small town, renown for their water-magic.

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Virunya

Board Threads Posts Last Post
No New Posts » Waywyn Spine

Beginning in the overwhelming, barren shadow of one of the many mountains on the Greater Isle, the Spine is just a vast nothingness that stretches out from the darkness and eats away at life. Very few animals live in this wasteland, and very few men or women. Werewolves have claimed it is a perfect lure to trap Magistrate Witches too drunk on their own ego, but as usual, the werewolves have gone ignored.

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No New Posts » Indanda

It is but a small village in the middle of the Clear Marshes. Closest town to the werewolf territory, it is usually overrun with Coventry officials, but once it had been a quaint little place for living. Now though, a disturbing rumor has splashed it's way toward the magistrate: the Coventry is bringing back the slave trade. It's what Indanda is beginning to be known for -- the sell of flesh, and not all of it is prostitution.

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No New Posts » Clearmarsh Vinyards

Much to the surprise of any of the Magistrate, the Coventry has a fine delicate taste for some of the more luxurious drinks. Even more surprising is the indominable will of the vines that are planted in the Clear marsh that ripen to drop wondrous fruits, making some of the best Riesling and Chardonnay. Too refined for werewolf standards, the Clear Marsh Vinyards keep themselves afloat on the greed of the Coventry.

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No New Posts » Malantha

A pirate city, it was built for the pirate's and other smuggler's convenience. All of the officers and inspectors are corrupt and more than willing to be bribed. The streets themselves have been made off of the profit of stolen goods.

Though the Coventry is fully aware of it's existence, Malantha has grown too big to be taken care of, and an uneasy truce sits between the two.

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Thana

Board Threads Posts Last Post
No New Posts » Woodbourne

The entire stretch of land surrounding the frontal area of Thana is a forest that has grown over the ruins of the Old World. Twisting vines, overcrowded branches, crows, wolves, and even the occasional puma, the area is filled with marshes suddenly blackening the earth, sucking people into their grave. During the day there is a shadowy pall that lingers in the very air.

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No New Posts » Moorlyn

Directly in the wood is a place of refuge for anyone who has successfully infiltrated the land. It is a large trenched fortress, built with fresh stones and deep motes. At the bottom of the wine cellar is a secret tunnel.

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No New Posts » Bellburn Stretch

Old, dank, and on the verge of collapsing, it is the secret tunnel that stretches from Moorlyn all the way to the Lithanya fortress and then continues on toward the source of the Ley line itself: Gallysica.

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No New Posts » Lithanya Fortress

A fortress positioned on the fringes of the overwhelming forest, the giant stone battlement is positioned in a valley,between two towering cliffs; there is only one way through to Gallysica, and it's a rough fight.

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No New Posts » Gallysica

Not just a port, it is the source of the Ley line. The City itself is rather nondescript. The port is the richest one in the Greater and Lesser Isles combined; the stores of goods are always filled, ships constantly moving in and out of the dock. The city has a potential for great beauty, if it wasn't constantly being rebuilt from the destruction of battle.

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Agacya

Board Threads Posts Last Post
No New Posts » Razor's Edge

A secret smuggling road that dips into the territory of the Coventry, it is full of dangers -- and the least of which are found at the Coventry's beck and call.

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No New Posts » Eresia

More like a fortress than a city, it's on the border of Agacya and Thana making it a perfect location for retreat if necessary. Some of the best healers are stationed here; because the war is so close to 'home' Eresia is known for it's patriotism for the Magistrate cause.

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No New Posts » Indysis

At the tri-province point of Manchyraia and Virunya, it serves as both lookout and protector. Anyone from the Magistrate finds immediate hospitality; The Coventry only finds itself served a blade or a bullet.

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No New Posts » Ironborough

It is a mining camp; though the Magistrate does not approve, it cannot gainsay the profit it has gained from it. Using prisoners from the Coventry as their slaves, iron and silver are mined here, with the occasional vein of opal. It is a rough life that the prisoners live, suffering through the powder that slowly rots your lungs.

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Manchyraia

Board Threads Posts Last Post
No New Posts » Arcas: City of Light

Built in bright white-washed colors and spiraling towers, Arcas is meant to impress, built to bring awe and hope to young Witches, telling them silently that the Magistrate is powerful, and Thana will soon be theirs. The pinnacle of the city is the Citadel itself, built with silver plates of armor to redirect the light and to dazzle the eyes. Whether it's all for show, or if the Magistrate will win, is anyone's guess

1 1 Combat Training {OPEN}
by syla brenzen
Nov 23, 2009 14:45:39 GMT -5
No New Posts » Xanyni

Positioned near the border of Agacya and most especially Indysis, Xanyni is a trader's town, built on the efforts of countless merchants bulling their way their way through life. In an effort to show their support (and maybe to keep the suspicion off of them when they skim cash off the top of their profits) they sell only to the Magistrate and it's Fighters, supporting through goods such as food, weaponry, and cloth the very fortress which protects them from potential invasion from enemy witches.

1 6 Witch Hunt {Riten}
by riten miyam
Dec 1, 2009 19:41:25 GMT -5
No New Posts » Saracova

Though it is a port, it is positioned in the very north of the Greater Isle, and is, to be quite frank, very small in comparison to the other ports. Used mostly to protect their treasury and to keep their granaries from being emptied by the enemy, it is purposefully positioned far from any of the fighting.

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No New Posts » Itaia

Though it is by far the largest city, it is the most independent. By some mysterious means, a man by the name Oli Crivina has taken control of the city through both the underground black market and even the merchant guilds. Rumored to be a burn-out witch, he has the City hanging on his every word, separating them from the Magistrate; the Coventry has sent in some of their agents, trying to slyly ingratiate themselves with the Witch, in hopes of creating dissension within their enemies' ranks

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No New Posts » Windbridge

A mere traveler's road that connects the port to Itaia and the merchant city. At the center of it all, all roads lead to Arcas.

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No New Posts » Newwyvern Coast

The western coast of Manchyraia is a series of islands, some that cannot and have never been inhabited in the past. Others hold ruins of a past that is slowly being forgotten. No ship has yet to sail on the edges of Newwyvern Coast, for the rocks are dangerous, and the currents nearly impossible to navigate.

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Ethitrania

Board Threads Posts Last Post
No New Posts » Asium

Though it is, in fact, part of the Greater isle, the territory is overrun with Mercenary Werewolves. The area is strictly neutral, meant for hiring purposes. Because of the spartan aura, it is a very strict place; any witch found fighting will be overrun by werewolves intent on killing.

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No New Posts » Stonewitch

A port with a statue of a Witch in the center square, burning on a stake, it is both a fearsome and offensive place for anyone not a werewolf. Not known for their delicate tastes, the werewolves here make sure that only those who want to fight, linger for long. It is a ferry-system, taking Mercs over to the Greater Isle for war.

Otherwise, the only merchant ships that come hold beer and brandy. Impervious to the cold, there are precious few goods that impress a were that lives in the windy, craggy isle.

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No New Posts » Edge Castle

One of the remaining castles left in existence, Edge Castle resides on the very edges of the isle, pitted against the crumbling cliffs on the north end.

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No New Posts » Winterkeep

It had once been a town; now all the houses and stores are rundown and broken. You'll find a few permanent residents making due with broken roofs, pawing through the trash, but for the most part the place is as barren as the name.

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No New Posts » Lochtown

Since the overwhelming number of Werewolves claimed the Lesser isles as their domain, all the cities have fallen to ruin. Lochtown is truly the only town in existence in the entire Island, and even that is a stretch. The older, tamer werewolves tend to migrate to this area, cohabiting, if roughly. The need to dominate is very strong in werewolves, therefore close living can sometimes get chaffing. Most of the males go off to become Mercs because of the growing lack of comfortable space.

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No New Posts » Whitegrass

In between the scarcely civilized areas of werewolf territory is the lesser isle itself: Whitegrass is the rolling plains and plateaus that make up the lesser isle, constantly shifting from one indigenous territory to the next. Some werewolves have ingratiated themselves with the real wolf packs that wander the area, others making themselves dominant and roaming alone.

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Eskaldia

Board Threads Posts Last Post
No New Posts » Peravul: City of loss

The only real city left in Eskaldia, it is also a port where all refugees seeking asylum arrive. Cold, crowded, and overpopulated, the place is teeming with permanently injured or burned out, bitter Witches. Peravul has been nicknamed the City of Loss.

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No New Posts » Norhollow

It is a narrow stretch of land where those who cannot afford to live in the city make due. It is a string of hovels and cape houses ranging from size, usually run down and poor looking.

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No New Posts » Redholt

It is, to be blunt, a giant acreage of land meant for the sole purpose of farming; they accept anyone who's willing to work, and to be paid in food.

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Junk

Board Threads Posts Last Post
No New Posts Archives

All finished, or unactive threads will be placed here to keep the boards from being cluttered.

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No New Posts Trash

All OOC threads. Just junk to keep the boards looking clean.

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No New Posts Away

Going away? Quitting the site? Drop us a message so at least we know.

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Advertise your sites here. Place them in the correct board so we know who to [LB] and who to leave alone.

Sub-board: Linking Back

41 41 .~Reading Bones: A [[Bones RPG]]~.
by Ange
Dec 21, 2010 11:53:33 GMT -5
No New Posts Affiliates

Want to Affiliate with BTI? Fill out the form, and we'll get back to you ASAP.

4 7 True Lord of the Rings Affiliate Request
by riten miyam
Dec 9, 2009 20:07:54 GMT -5

Legend

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